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Nuke Strike
[ Version 1.0 | Version 2.0 | Version 2.1alpha1 (Linux) ]
Version 1.0
Description
Nuke Strike (v1.0) is a text based war game in which players strategically place weapons on their land and use these weapons to attack each other. The overall play is reminiscent of Battleship, except that there are a variety of weapons and a larger surface to attack.
Each player has a random number of turns with which to attack, defend, buy weapons or view a map of his or her land. The first player to nuke his or her opponent's War Room wins.
I wish to thank Andrew Boston for thinking up the general idea for Nuke Strike.
Buying Weapons
Weapons are purchased for variable amounts of money and placed in strategic locations on the player's land. Each purchase includes 5 units of each weapon. Weapons cannot be placed in an area of land which is in use or has fallout from a previous attack by one's opponent.
Attacking
When a player attacks, he or she enters the coordinates of the opponent's land where the strike is to be. The land at that location and some of the surrounding land, depending on the weapon used, is nuked. Anything at that location is destroyed and the land is not useable in the future.
Weapons:
- Missile -- nukes up to 4 units of land
- Bomb -- nukes up to 9 units of land
- Jet -- nukes up to 4 units of land, based on 4 air to ground missiles, which each nuke 1 unit of land
- Stealth -- nukes ? units of land and the coordinates are hidden from the opponent
Defending
A player can defend against an immediately upcoming attack by using an Anti Ballistic Missile. When an ABM is used, if the opponent attacks in his or her next set of turns, the attack is nullified. If not, the ABM is wasted.
Maps
On the maps rows are marked with letters A through T and columns are marked with numbers 1 through 20.
Legend:
- '.' = Empty Land
- 'W' = War Room
- 'M' = Missile Silo
- 'B' = Bomb
- 'A' = ABM
- 'S' = Stealth Bomber
- 'J' = Jet
- '*' = Nuked Land
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
______________________________________________________________________
A . . M . . . . . . . . . . . . . . . . .
B . B . . . . . . . . . . . . . . . . . .
C . . . B . . . . . . . . . . . . . . A .
D . . . . . . . . . . . . . . J . . . . .
E . . . . . . . . . . . . . . . . . . . .
F . A . . . . S . . . . . . . . . . . . .
G . . . . . . . . . W . . . . . . . . . .
H . . . . . . . . . . . . . . . . . M . .
I . . . . . . . . . . . . . . . . . . . .
J . . . . . . . . . . . . . . . . . . . .
K . . . . . . . . . . . . . . . . . . . .
L . . B . . . . . B . . . . . . B . . . .
M . . . . . . . . . . . . . . . . . . . .
N . . . . . . . . . . . J . . . . . . . .
O . . . . . . . . . . . . . . . . . . . .
P . . . . . . . . . . . . . . . . . . . .
Q . . . . . . . . . . . . . . . . . . . .
R S . . . B . . . . . . . . . . . . . . .
S . . . M . . . . . . . . . . . . . . . .
T . . . . . . . . . S . . . . . S J . . .
The opponent of this player would want to nuke the coordinates (10 , G) either directly, or closely enough depending on the weapon used.
Passing Turns and Surrendering
Since weapons are purchased with a finite amount of money and are lost when they have been destroyed by the enemy, there may come a time when you have no weapons left and cannot afford to buy new weapons. At this time, you can surrender and forfeit the game or pass your turns to your opponent and hope he or she doesn't hit your War Room before running out of money and weapons (nobody wins).
Downloading
nuke.zip
Bug Reporting
Bug Reports can be e-mailed to: bugs <at> cybermansoftware.com
Registering
The unregistered evaluation version is good for 30 days. You can obtain a registered version by sending a check or money order for $6.00 $5.00 payable to Max Kessler to:
Max Kessler
POBox 93135
Rochester, NY 14692
License for v1.0:
Nuke Strike v1.0 ("Software") is Copyright 1998 by Max Kessler ("I", "Me", "Author"). The user ("You") may freely distribute the unregistered version of Software with a reasonable fee to offset the cost to you of the floppy disk on which you distribute Software. You may not sell copies for profit or include Software with any other software package without prior written concent from Max Kessler. I hereby grant to you a thirty day license to use this software for evaluation purposes. If you intend to use this software after thirty days, you are required to register it by sending the registration fee to the author. Upon recipt of the registration fee, I will promptly e-mail or snail mail you a registered copy of Software. You are expressly prohibited from duplicating the registered version of Software.
Software is distributed as-is, without warranty in any way, shape or form. I refuse any and all liability for damages in any way, shape or form that may result from or coincide with the use of or inability to use Software. I do not guarantee that Software will be suitable for any particular use.
Version 2.0, Win 3.1+
Description
Nuke Strike is a war game in which players strategically place weapons on their land and use these weapons to attack each other. The overall play is similar to Battleship, except that there are a variety of weapons and a larger surface to attack. Players continue buying weapons and attacking each other until one hits the other's War Room. The player who hits the other's War Room wins.
Playing Nuke Strike
Start a new game by clicking "New" in the "Game" menu. You will have a choice of playing a local game against your computer or a network game against a friend. If you play against the computer, it will choose a name at random and match you turn for turn. If you play against a friend, then one of you will have to run in server mode and the other will have to run in client mode. The server end must begin listening for a connection before the client attempts to connect. (see the known bugs section below) The person playing in client mode must know the host name and domain or the IP address of the server in order to connect. The IP address of your machine is the one that is displayed by default, but there is no point in connecting to it. There is no turn taking in network mode; it is a free for all.
Buying Weapons
Before you can attack your opponent, you must locate your War Room and buy weapons. You may buy as many of each kind of weapon as you can afford by left clicking any empty square on your land. You are not allowed to put a weapon on the same square as your War Room, another weapon, or any square that has been nuked by your opponent.
Attacking
Once you have weapons at your disposal, you can attack your opponent by left clicking in his or her land represented by a grid in the upper right-hand corner of the game window. You are not allowed to look at what weapons your opponent has, so all you can see is a map showing where you have nuked him or her. Your opponent's land that has not been nuked is gray and that land that has is yellow. When you attack your opponent, you will nuke the square you click as well as some surrounding land depending on what weapon you use. If you wipe out some of your opponent's weapons, they will lose those weapons and have to buy more and still be out of the money he/she spent on them. Note that the program does not keep track of how many weapons are at any given location, only the total number of each kind of weapon.
Small Talk
If you want to make a humorous remark or taunt your opponent during a game, you can do so by right clicking anywhere in the window client area. A text input box will pop up on your screen and if you click "ok," then the message you type will appear in a message box on your opponent's screen.
The Game Window
![[screen shot]](images/nukescreen.gif)
Legend
Empty Land -- You are free to put any weapon you buy here.
Nuked Land -- This land has bee nuked, so it has too much fallout to put anything new here.
War Room -- This is what your opponent is trying to hit.
Bomb -- This weapon nukes up to 9 squares of land, including the square you select and the squares immediately N, S, E, W, NE, NW, SE, and SW of it. You buy these 5 at a time.
Missile -- This weapon nukes 5 squares of land, including the square you select and the squares immediately N, S, E, and W of it. You buy these 5 at a time.
Jet -- This weapon nukes 1 square of land per attack, but you buy them 20 at a time.
Stealth -- This weapon nukes 4 squares of land, including the square you select and one square N or S of it, 1 square E or W of it, and 1 square NE, SE, NW, or SW of it. You buy these 5 at a time.
Known Bugs
Here is a list of bugs I currently know about. If you have problems with these, please do not report them to me.
- Splash screen has extra white space to the right and below the graphic. I've seen this problem when running Nuke Strike under Windows 3.1 at 1024x768 Large Fonts. If this is a problem for you, then you can switch to Small Fonts.
- Requires BWCC.DLL or WINSOCK.DLL and you don't have one or both of these. I tried to write Nuke Strike so that BWCC.DLL was optional and WINSOCK.DLL was only required to play network mode, but this is still a bit flooey. I'm including an early version of BWCC.DLL (1.02), so only use it if you don't already have a newer version. You can download a WINSOCK.DLL that will work while you're not connected to the Internet from: ftp://ftp.irc.org/irc/clients/windows/winsock/twinsock/
- Opponent's map goes blank upon prompt for War Room in client mode. If this happens, just minimize and restore the window, cover and uncover that part of the window, or anything else that will force that part of the client area to be redrawn.
Unknown Bugs and Updates
If you find other bugs, please e-mail me at bugs <at> cybermansoftware.com or send Postal mail to:
Max Kessler
P. O. Box 93135
Rochester, N. Y. 14692-8135
You can find the most recent updates at: http://www.cybermansoftware.com/
License agreement for v2.0:
Nuke Strike ("Nuke Strike 2.0", "Software") is Copyright © 1998-1999 by CyberMan Software ("Max Kessler", "Author", "Me", "I"). The user ("You") may use the unregistered version for evaluation, bug reporting, and just plain fun until its expiration. The unregistered version of Software expires after 30 days of use. You may use the unregistered version until that date, at which time, you must register it. You may redistribute the unregistered version of Software provided that you redistribute it as the same executable file you downloaded here. You may not charge money for the unregistered Software, except reasonable fees for the disks, etc. on which you distribute it. You may not under any circumstances redistribute the registered Software, without written permission from Me.
The Software is distributed AS-IS, without warranty of any kind, in any way shape or form. I disclaim any liability for any damages that may result from or coincide with the use of or inability to use Software. I do not guarantee that Software will be suitable for any particular use or purpose. I do not guarantee that future versions, Alpha, Beta or release will be network compatible with any version other than the same.
Version 2.1alpha1, Linux
Version 2.1alpha1 is much like v2.0, except that it is designed primarily for Linux. It should, however, compile under Windows, if you have the Gnome/Gtk+ libraries installed correctly.
This is alpha test software. It is not complete. Currently you can only play against the computer. This will eventually be GPLed. There is not now, nor will there ever be a warranty. This version will not be network compatible with v2.0 for Windows. The communication protocol used in v2.0 would make cheating very easy in an open source version.
Bugs: Please report them all to bugs <at> cybermansoftware.com
Try it out.
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Copyright © 10-05-2003
CyberMan Software, All Rights Reserved